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Failing to Fail: The Spiderweb Software Way

GDC Festival of Gaming · 60 min · 2018

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This talk is a long-run retrospective from a solo-founded indie game studio that has survived since 1994 by staying small and keeping costs under control. It covers practical lessons on lasting in a tough market, including how much storefront cuts really matter compared with the costs of handling payments and support yourself, so a viewer learns how to weigh those expenses when planning a small game business.

Founder stories and case studiesBootstrapping vs fundingOperations and systemsPricing

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